
Bifrost Visual Programmingīifrost for Maya gives artists a single visual programming graph in which nodes, from math operations to simlations, can be combined. Rigging and character TD work has been made simpler with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer. Cached playback includes new preview modes, layered dynamics caching and more efficient caching of image planes. Now, Maya builds a cache of the scene and only recomputes the part of the animation that was updated, so that changes can be displayed immediately. Previously, whenever a scene was modified, Maya needed to update and redraw, and artists had to create a Playblast to review the changes, which could be time-consuming, depending on the modifications and the size of the scene. Animation playback is faster and more predictable now due to caching. Maya AnimationĪnimation bookmarks help mark, organise and navigate through specific events in time and frame playback ranges.


Arnold 6 is also part of this release, and can now be used for production rendering on both the CPU and GPU. Maya’s visual programming environment Bifrost has performance enhancements and major new simulation function updates.

Maya 2020 and Arnold 6 Upgrade Animation, Bifrost and Arnold GPUĪutodesk Maya 2020 includes over 60 updates to its animation tools, and to the graph editor and time slider.
